TL;DR

Beam is a locative art-sharing platform that lets users discover and share art in the real world. I redesigned the content discovery experience, improving the map interface, navigation, and search. The updates increased user satisfaction and engagement.

Area

Mobile, AR

Team

3 designers

Duration

2022 (3 months)

Tools

Figma

40% increased user satisfaction

Context

Sharing Art in the Digital Age

With social media, discovering art has never been easier. Galleries and museums are no longer the gatekeepers; art is now just a scroll away. Yet as digital consumption rises, physical spaces see fewer visitors, especially among younger audiences. This shift raises key questions. What do we trade for convenience and how is it changing the way artists share, monetize, and connect with their audiences?

The Problem

Artists and The Algorithm Rat Race

The world of social media is not one artists chose but one they were thrusted into, navigating reluctantly. Today, independent artists face constant pressure to compete with shifting algorithms just to share their work and stay relevant, a struggle that can drain motivation and hinder creativity.

The Solution

Bridging The Digital and Physical

Beam is a locative art-sharing platform that seamlessly blends the digital and physical, combining the discoverability of social media with the experience of encountering art in the real world. Through GPS and augmented reality, users can discover, explore, and upload digital art within physical spaces.

The charm of galleries, museums, and street art comes from the spontaneity of discovery, an experience often more memorable than scrolling social media. Beam aims to bring this experience into the digital space.

The Challenge

Content Discovery

One of my key responsibilities was researching, ideating, and designing Beam's content discovery experience, particularly how users navigate the map interface to find relevant content.

User Research

Finding Our Target Audience

We aimed to reach young artists and enthusiasts. My first step was to gauge interest in Beam, so I surveyed over 100 potential users to learn about their social media habits, preferred art mediums, and familiarity with augmented reality. Here’s what I found:

Research Takeaways:

  • 95% of respondents were between ages 16-24

  • 60% preferred Instagram as their primary art-sharing platform

  • 85% were familiar with AR and expressed interest in an AR art-sharing platform

  • 70% exclusively used digital painting and graphic design as their preferred medium

Additional information:

  • Respondents favored platforms that offered diverse content, facilitated connections with others, and supported the promotion of their work.

  • Most respondents voiced dissatisfaction with algorithms they perceived as exploitative, timelines that felt cluttered, and overly repetitive content.

Research Takeaways:

  • 95% of respondents were between ages 16-24

  • 60% preferred Instagram as their primary art-sharing platform

  • 85% were familiar with AR and expressed interest in an AR art-sharing platform

  • 70% exclusively used digital painting and graphic design as their preferred medium

Additional information:

  • Respondents favored platforms that offered diverse content, facilitated connections with others, and supported the promotion of their work.

  • Most respondents voiced dissatisfaction with algorithms they perceived as exploitative, timelines that felt cluttered, and overly repetitive content.

Research Takeaways:

  • 95% of respondents were between ages 16-24

  • 60% preferred Instagram as their primary art-sharing platform

  • 85% were familiar with AR and expressed interest in an AR art-sharing platform

  • 70% exclusively used digital painting and graphic design as their preferred medium

Additional information:

  • Respondents favored platforms that offered diverse content, facilitated connections with others, and supported the promotion of their work.

  • Most respondents voiced dissatisfaction with algorithms they perceived as exploitative, timelines that felt cluttered, and overly repetitive content.

Surveyed users showed interest in Beam, but competing with platforms like Instagram and Twitter meant we had to stand out. To bridge the gap between physical and digital, I envisioned a more interactive experience and introduced the idea of a map for content discovery.

Wireframing

Designing For Discovery

The idea was to have all uploaded artwork as markers on a map, showing the title and artist. Users could bookmark and share locations, and access directions to view pieces through AR on their mobile devices.

Competitive Analysis

Rethinking my approach

While refining the design, I realized I was creating not just a platform for sharing art, but a navigational system for experiencing it. To improve my approach, I pivoted to map interfaces, seeing them as better examples for guiding users through spatial content and enhancing exploration.

Key challenges among competitors included GPS inaccuracies and unreliable search. For example, Geocache users often encountered misplaced caches, wasting hours, while Apple Maps, despite its intuitive interface, drives users to Google Maps because it offers more reliable search results for local businesses.

Weather app image
Weather app image
Weather app image
Initial Design

Focusing On Navigation

For the first iteration, I conducted an unmoderated usability test with 12 participants, maintaining a 3:2 ratio of art consumers to creators. I aimed to gather insights from both audiences to understand their perspectives on the design. This initial test focused on evaluating users' ability to navigate the map, locate markers, and share content.

Initial Results:

  • 4 out of 5 creators expressed interest in Beam as a platform, compared to 4 out of 7 consumers.

  • 40% of participants overall demonstrated a clear understanding of the map interface.

  • 60% of participants expressed the need for a more polished product before forming an opinion.

Additional information:

  • Many users wanted clarification about how long uploaded art could remain in any particular location, which is something we did not consider initially.

Initial Results:

  • 4 out of 5 creators expressed interest in Beam as a platform, compared to 4 out of 7 consumers.

  • 40% of participants overall demonstrated a clear understanding of the map interface.

  • 60% of participants expressed the need for a more polished product before forming an opinion.

Additional information:

  • There was some confusion regarding what the search button was for. Users were not always sure what it was supposed to help them find.

  • Many users wanted clarification about how long uploaded art could remain in any particular location, which is something we did not even initially consider.

Initial Results:

  • 4 out of 5 creators expressed interest in Beam as a platform, compared to 4 out of 7 consumers.

  • 40% of participants overall demonstrated a clear understanding of the map interface.

  • 60% of participants expressed the need for a more polished product before forming an opinion.

Additional information:

  • Many users wanted clarification about how long uploaded art could remain in any particular location, which is something we did not consider initially.

The Final Design

Adapting to user feedback

Initial test results revealed several issues. User feedback demonstrated that we were not clearly communicating Beam’s purpose to users, particularly consumers. Here are the changes I implemented to address the problem.

Weather app image
Weather app image
Weather app image

Notifications and time limits

I introduced time limits to prevent users from "hoarding" locations while also creating a sense of urgency to drive engagement. Users can set notifications to alert them before their uploaded art is removed. Additionally, this feature could help optimize server data management if integrated into code.

Search functionality

An updated filtering system for users to search for artwork by category and distance.

Marker clusters

The final feature, clusters, was a bit experimental—designed for users to group multiple uploaded pieces into a single general location. While it wasn’t as polished as I had envisioned, I was still happy to see it implemented to some capacity.

Measuring Success

I was able to conduct another unmoderated usability test with 10 users following our final iterations. These were our final results:

Final Results

  • 9 out of 10 participants reported increased satisfaction and improved clarity when using the map interface.

  • All 10 participants found that introducing time limits on uploaded content offered a fairer approach to user engagement.

  • 9 out of 10 participants found the enhanced search functionality significantly more effective for discovering content on the platform.

Final Results

  • Increased frequency of use: 80% of users said they would be willing to check in frequently and share information with their support network.

  • Improved user satisfaction: 90% of users found the check-in process easy to navigate.

Final Results

  • 10 out of 12 participants reported increased satisfaction and improved clarity when using the map interface.

  • All 12 participants found that introducing time limits on uploaded content offered a fairer approach to user engagement.

  • 11 out of 12 participants found the enhanced search functionality significantly more effective for discovering content on the platform.

Things I Would Do Differently…

  • Exploring what content moderation could look like on a platform like Beam is essential. Art is a form of expression, and defining the type of expression we want to support on our platform is not only crucial for our users but also for reflecting our core values.

  • Beam was designed only with iOS in mind, but we failed to consider integrating Apple's Mapbox for further AR development until much later in the project and there was not enough time left to experiment with it.

  • Labeling the navigation tabs. The icons we used were not intuitively recognizable to many users.

Let's Work Together!

The content on this website is only a glimpse into my design process. If you like what you see, feel free to reach out, I'm always happy to connect with fellow designers and creatives to exchange ideas!

Let's Work Together!

The content on this website is only a glimpse into my design process. If you like what you see, feel free to reach out, I'm always happy to connect with fellow designers and creatives to exchange ideas!

Let's Work Together!

The content on this website is only a glimpse into my design process. If you like what you see, feel free to reach out, I'm always happy to connect with fellow designers and creatives to exchange ideas!